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Graham Nelson Quotes

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Graham Nelson Quotes: "The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.



Graham Nelson Quotes: "I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."

I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.




Graham Nelson Quotes: "Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.



Graham Nelson Quotes: "Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.




Graham Nelson Quotes: "I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."

I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.



Graham Nelson Quotes: "At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."

At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.



Graham Nelson Quotes: "The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700.




Graham Nelson Quotes: "I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.



Graham Nelson Quotes: "Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.



Graham Nelson Quotes: "This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.



Graham Nelson Quotes: "What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this.



Graham Nelson Quotes: "I try to make puzzles range all the way from easy to hard, and to leave many open at once."

I try to make puzzles range all the way from easy to hard, and to leave many open at once.