Andrew Stanton Quotes
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The greatest story commandment is: Make me care.
Use what you know. Draw from it. It doesnt always mean plot or fact. It means capturing a truth from your experiencing it, expressing values you personally feel deep down in your core.
The best stories infuse wonder.
I never think about the audience. If someone gives me a marketing report, I throw it away.
Don't give [the audience] four; give them two plus two.
Loneliness is, I think, people's biggest fear, whether they are conscious of it or not.
Frankly, there isn't anyone you couldn't learn to love once you've heard their story.
That's what great art does - it inspires other artists to do great art, and that's what it should do.
Drama is anticipation mingled with uncertainty.
Change is fundamental in story. If things go static, stories die.
A strong theme is always running through a well-told story.
The way Pixar has always worked is that we think of an idea and then we make it. We don't develop lots of ideas and then pick one.
I'm a family man, I have kids, and I go to the movies. And I'm just going to make the kind of movie I want to see.
Art is messy, art is chaos - so you need a system.
I'm still craving approval from my parents. It took a lot of success for me to realize it was never coming. It's just not in their nature.
Even as a kid I was never the generator of humor, but I always knew who was funny, who to hang out with.
In storytelling, the audience actually wants to work for their meal, they just don't want to know that they're doing it.
A major threshold is passed when you mature enough to acknowledge what drives you, and to take the wheel and steer it.
In fact, I don't think I'll ever make anything that will feel as divinely dropped in my lap as the opening of 'Wall-E.'
And I'm not anti-sequel, but I just feel like there are very few ideas that are meant to be continued.
I'm also a huge cinephile, and I have witnessed that to honor the book literally word-for-word never makes a good movie.
I'm twice as funny, I'm twice as smart, I'm twice as whatever when I'm around other people that challenge me.
Most people know me at Pixar as the guy that doesn't like to do sequels or very reluctant to do sequels.
I almost feel like it's an obligation to not further the status quo if you become somebody with influence and exposure.
I had never touched a computer in my life before I came to Pixar.
John [Lasseter] always said that he was Andy, and Joe [Ranft] and I were Sid, and I think that's true.
There's nothing that you like in this world that wasn't influenced by a bunch of key things; nothing came completely clean out of a vacuum.
No one's going to see my mistakes; I just need the safety of these mistakes to lead me to the right answers.
If you want someone’s attention, whisper.
The thing about working at Pixar is that everyone around you is smarter and funnier and cleverer than you and they all think the same about everyone else. Its a nice problem to have.
There's always one sequence in every animated film that's the bane of every animator's existence.
Well, executive producer can mean anything in the world of Hollywood, sadly. It can be a bought title in many instances.
I was that kind of kid that was going to the movies every weekend, I couldnt get enough of the movies, and now I get to make them. So I kind of have a one-track mind.
I've always felt you unearth story, like you're on an archeological dig.
Sadly, my hobby is what I do for work, so I don't go off and go fishing. I go home and veg, and then I go back to work.
I mean, frankly, I'm not speaking as a representative of Disney or Pixar, I'm speaking as just myself as a filmmaker: I don't go into anything that often thinking about a sequel.
If you don't think a film looks good then that is just a reflection of how bad the artist was that was using the paint that is really good.
I was that kind of kid that was going to the movies every weekend, I couldn't get enough of the movies, and now I get to make them. So I kind of have a one-track mind.